The CSS Game Project
Original Schedule


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Date
Completed Tasks
2/10/99
First corresponspondence complete with project members
First tasks assigned
First meeting scheduled
2/19/99
Game engine has been chosen. 3D graphics tye chosen
Programmers working on implementing 3D graphics type
Artists have first character drawings
Level designers modelling building
Story complete.
3/05/99
First build of game with main character, fly-through, possibly some enemies and special lighting
Name of Game decided
Artists should have all characters drawn by hand or paint program
Some characters should be close to completion in 3D model
Importing models into program will work
3/12/99
At least one enemy with collision should be in game
Character AI will be in progress
3/19/99
Second build with some collision detection and AI
Artists will be working in 3D modeller and texture-design by now.
Artists may be working in high-resolution video clip design (cutscenes and special effects)
Re-evaluation of schedule
3/26/99
AI work nearing completion. Some members may be looking into tactics for optimization and speed.
First exploration of sound and sound system
4/2/99
Third build of game.
All characters should be in.
Sound work continues
Possibly, some movie clip involvement in build
Beta-testing
4/9/99
Continued work in sound and movies.
All programming work may be nearing completion
Re-evaluate graphics quality
4/16/99
4th Build
4/23/99
Continued sound/video work, character work
4/30/99
5th Build, available on web
3/12/99
Version 1.0 complete