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Weapons
Diskettes/CD-ROMs
- Throw these at the bad guys and they take some damage. They're also likely to fall back a little. Considering how ubiquitous these items are in a CS department, you'll become close friends with them.
Slinky of Death
- Fling the Slinky straight out at an alien and the alien is likely to be flung back against a wall. Considering that the device always returns, you'll want to acquire it early and use it often. Might also be quite useful in breaking containers that may contain secret items, if there are any. I'm not sure. If I did, it wouldn't be a secret.
Hockey Stick of Love
- Particularly useful against the slug-like things and the spiders. Anything that can grab a hold of it though will fight you for it. In other words, no high sticking. You'll be using it to push aliens around the same way you manipulate a puck. If you gain enough proficiency, you might be able to keep control of an alien and use it as a projectile device.
Lego Sword
- You use it like a club, bashing an alien over the head, however use it wisely since it will shatter into Lego blocks after only a couple hits. This can be an advantage, though, if you think about the beauty of Lego pieces all over the floor.
Umbrella
- This is an interesting weapon. The umbrella is a multi-use weapon. You can poke an alien. You can snag an alien's anti-g or hook a stationary object. You could even fly around like Mary Poppins if you can get an anti-g.
Stapler as a gun
- Fire staples at a attacking alien and you may be able to hold the alien at bay while another member completes an important task, say hacking into the alien system or sending for help.
Nerf balls
- And you thought all our mini-basketball playing was a timewaster. Now, you're praising Allah that you can sink the freethrow. (Hint: In the bathroom next to the office, those taco dogs are sitting in the toilet and the urinal. You may be able to whack the ones in the urinal, but the guy in the toilet ducks under the water when you throw things and goes spastic if you get too close. You have to get above him into the ceiling to get into the room with A/V equipment. Your only means is to drown him with nerf balls. Disgusting? Definitely.)
Really Big Spork
- You can't go wrong with a spork. Half fork, half spoon, you can poke or fling or both.
Carol's Purse
- Just whip the bad guys in the head and they'll be out. No one knows what's in that purse, but whatever it is, it's useful.
Plunger of Doom
- My personal favorite for weapons. I tested this theory on my little brother the other day. Hit an alien in the face and he'll get suction cupped right on. Now you've got your own whip at your disposal. If you want to let the alien go, bash him against a wall. My brother said it's quite a ride.
Books
- We love books. We hate aliens. Aliens hate getting hit with books. We love throwing books at them. It's a simple love/hate relationship.
Tools
Umbrella
- Can help you out of jams. See above
Tony's Laptop of Essentialism
- You're going to need to send messages around and also upload the Groovy virus to the mothership. (OK, we're spoofing ID4, but that's because it was ridiculous and we exploit bad plot twists.)
Mike's Cell Phone of Communication
- Quite useful if you need a quick phoneline on the laptop. It also is quite a tool if need to call a member and can't just get to a phone.
Nick's Humor (Stories)
- He may be a nut without a shell, but he'll tell you some great weaknesses to the aliens if you got a minute. He'll also make you laugh and that's what this whole game is about. Don't take him on any missions though or he'll eat your Big Max.
DePaul ID
- You absolutely need your ID. Luckily, you start with it. You can get into the office at first, later you might get Carol to extend your privileges, if you stay in her favor.
Alien Wristwatch
- Morphing into an alien is just a really sweet experience. They see everything very differently. It's also a good way to infiltrate their base if you can keep up the ruse.
Anti-g
- This weight reducing device is the tool of the trade if you need to make a big jump, which you just might.
Energy-Boosting Non-nutritional food items
Bottled beverages
- Tasty smooth drinks that can keep you brave, keep you quick, or put you in the bathroom.
Coffee
- Official Beverage of the Computer Science Society's class schedule. It's quite a rush.
Pizza
- You won't see if very often, but if you do, you'll enjoy it.
Big Max
- Favorite food of Nick. Big Max is the local speciality of Max, the restaurant guy downstairs. He can serve up a mean one with chili and onions, but the question is who will it be mean to. Take a wild Gas.
Twinkies
- If you eat a Twinkie as an alien, you'll find yourself walking around in deep space. Trippy. If you eat it as a person, you won't notice a difference.
Key Things to remember in game play
Watch for the watch
- The aliens hide the anti-g with the morph, but that watch-looking thing is always there. Just don't beat up a real professor or the security will come out of the woodwork and crown you one.
Keep in touch
- You need to know what's going on or you'll miss out on key events. You'll receive periodic e-mails during the game that talk about meeting times or if anyone has been "abducted by visitors." Isn't it great to be an e-mail junkie?
Store anything you can
- You never know when that Lego sword in your backpack will save the day. Also, if you can get a wristwatch, don't drop it for anything.
Don't spend too long in a morph
- If you have the watch, you have the power to pass for an alien. However, you can't use any of your tools and the aliens will try to communicate with you in their language. Plus your own friends might beat you down.
Special Effects
Programmers and Artists, here's the skinny on some cutscenes and special effects.
- The hero has two arms, left for tools, right for weapons. The extra objects are stored in the backpack.
- Aliens fade away when dead. The anti-g goes with them. They're not really dead since there are only 7 aliens in all, which may just be different colors. The real menaces are the alien animals.
- The transition from alien to human or vice versa would be an expensive process. Hence, use a cutscene.
- All profs have the same body, either male body or female body. The distinguishable feature will be the face textured from a picture.
- Cutscene beginning of crash, train falling, ruble blocks other door, title sequence.
- Levels need whacked lighting colors and maybe strange props.
- Items to be acquired will spin in place to make them obvious
- Look above or in the story page for more ideas.
- Finally, per special request, Mike will die repeatedly in the game (a little like Kenny of South Park). Some of the deaths we currently know of is sliced by a spider like a "blooming onion", diced by his own hockey stick into very small cubes, and shaken to death by Carol for sitting in her chair.