3D Game Engines List
Part 2 of 3




Texture-mapping Engines


04.08.98 Alternative Realities 04.08.98
AR is a 3D engine for Windows by Stefan Maton ( metron@skynet.be ). More information, screenshots and a demos can be found via Stefan Metron's Homepage .

23.07.98 Dan Azzopardi's 3D Engine 23.07.98
DA3D is a 3d engine demo for 3DFX Voodoo graphics hardware on Windows 95 from Dan Azzopardi ( D.E.Azzopardi@qmw.ac.uk ). More information, screenshots and the executable can be found on the Dan Azzopardi's 3D Engine Homepage .

23.07.98 JawMD2 16.02.98
JawMD2 is a Quake2 Model Viewer by Jawed Karim ( jkarim@students.uiuc.edu ). More information, screenshots, the executables and the source can be found on the JawMD2 Homepage.

22.07.98 RealiMation 22.07.98
RealiMation is a commercial real-time 3D scene management and rendering API, developed by Datapath Ltd. More information, screenshots and a browser plugin can be found on the RealiMation Homepage.

21.07.98 Zen Engine 21.07.98
ZE is 3D engine for Windows 95 by Stuart Abercrombie ( stuart@imaginator.com ). More information, screenshots and the source with documentation can be found on the Zen Engine Homepage.

21.07.98 Magician 12.03.98
Magician is a commercial set of Java classes from Arcane Technologies Ltd. that implement a Java interface to OpenGL Free evaluation downloads are available. Personal and commercial runtime and source licences are available for purchasing.

More information, screenshots, demos and the libraries can be found on the Magician Homepage.

21.07.98 X-Engine 21.07.98
XE is a 3D engine for Windows 95 from Ales Mlakar aka JaZzBrE ( jazzbre@slo.net ). More information and a demo can be found on the X-Engine Homepage.

21.07.98 PIRACE 29.01.96
PIRACE ( Platform Independent Rendering And Calculation Engine ) is the follow up to MEGR (multi purpose engine for graphics rendering), a 3D engine for PCs by Ben Constable (benc@cse.unsw.edu.au). More information and demos can be found on the PIRACE Homepage.

08.06.98 Geometry Box 15.07.96
Geometry Box (former Model 3DD) is a commercial Quake\Unreal style development system from Mike Richardson (starthro@winternet.com).
More information and screenshots can be found on the Geometry Box Homepage.

08.06.98 Yager 14.01.98
Yager is a 3D game engine for Direct3D from Roman Golka, Uwe Beneke, Timo Ullmann ( ullmann@informatik.hu-berlin.de ), Joerg Wagner, Philipp Schellbach, Thilo Böhm and Volker Strübing. More information and screenshots can be found via the Yager Homepage .

08.06.98 3D Game Machine 01.01.95
3DGM is a professional 3D game development framework for Windows 95/NT and MacOS from Virtually Unlimited Corporation that aims to reduce time-to-market. Demos and more information can be found on the Virtually Unlimited Homepage .

06.05.98 LithTech 03.11.97
The LT (former DirectEngine) is a commercial game development tool for Windows 95 developed from Monolith Productions. More information, screenshots, a demo and licensing information can be found on the LithTech Homepage.

05.05.98 Bolt3D 16.06.97
Bolt3D is a 3D engine for windows platforms from Chong Jiayi (chongjy@pacific.net.sg ) More information, screenshots, the demo and library can be found on the Bolt3D Homepage.

30.03.98 Portal Engine 30.03.98
PE is a 3D engine for Windows 95 from JaZzBrE ( jazzbre@slo.net ). More information and a demo can be found on the Homepage of JaZzBrE .

19.03.98 Amp Game Development System 13.05.97
The AGDS (formerly Diamond 3D Game Development System) is a complete game development system for Windows 95 from Slam Software. More information, screenshots and a demo can be found on the Slam Software Homepage.

17.03.98 Terra 17.03.98
Terra is a commercial 3D terrain visualization engine for Windows 95 by Skyline Software Systems LTD. More information and screenshots can be found on the Terra Homepage

12.03.98 Flyby 14.10.97
Flyby is a complete 3D game engine by Jean-Francois Nadeau (jfxstudios@ixmedia.com ) , F,lix Lapointe (lapointg@total.net ) and Mathieu Routhier (mrouthier@cyberdude.com). More information, screenshots, binaries, 3D models and source code can be found on the Flyby Homepage.

11.03.98 Shark 3D Library 07.10.97
The S3DL is a 3D library for Windows 95 by Schamel Software. For more information, screenshots and a demo to download see Schamel Software.

09.03.98 Venom 09.03.98
Venom is a 3D engine for Windows 95 from Alan Gordie ( 3dguy@mediaone.net ). More information, screenshots, a tutorial and a demo can be found on the Venom Homepage.

04.03.98 NetImmerse 21.07.97
NetImmerse is a commercial object oriented Game Engine for PCs from Numerical Design, Ltd. (NDL). NetImmerse is currently being used for upcoming games from Broderbund Red Orb Entertainment, FASA Interactive, Greystone and Media Station.
More information, screenshots and a demo can be found on the NetImmerse Homepage.

13.02.98 UltraFish 3D Engine 13.02.98
The UltraFish 3D Engine is a commercial 3D game engine for Windows 95/NT from UltraFish Incorporated. More information, screenshots and a demo can be found on the Ultrafish Homepage.

12.02.98 Torch 12.02.98
Torch is a commercial 3D engine for Windows 95/NT from Newfire. More information, screenshots and the browser plugin (for software developers only) can be found on the Newfire Homepage.

12.02.98 Oden3D 12.02.98
Oden3D is object-oriented C++ 3D game engine for Windows 95 / NT platforms from Novel Productions. Oden3D provides (when finished): For more information send an email to astaroth@mail.databasen.se.

01.12.97 Alpha Project 12.08.96
The Alpha Project is renderer with 6 DOF texturemapper by John DiCamillo (milod@netcom.com). More information, tutorials (and some source code) about 3D texture mapping and MIP-mapping can be found via the Homepage of John DiCamillo.

24.11.97 XDC 97 24.11.97
XDC 97 is a mixed rendering mode demo from Haim Barad from Intel Corporation published in the Game Developers Magazine in september 1997. More information and the source can be found as sept97.zip on the Source Code page of the Game Developers Magazine.

11.11.97 3Dplayer 11.11.97
3Dplayer is a 3d polygon engine from Andrey Romanov ( aleksey@nica.ru ). The demo can be found on ftp.nica.ru.

03.11.97 Direct3D Samples 03.11.97
The D3DS are sample programms using the Direct3D API for Windows 95 by Microsoft Corporation. More information, the source and binaries can be found on the (CHANGED) DirectX Samples Homepage .

27.10.97 MythOS 22.07.97
MythOS is commercial a PC 3D library from Charybdis Enterprises done by Chuck Walbourn (chuck@charybdis.com). More information and a demo can be found on the MythOS Homepage.

13.10.97 Tekktonic Game Engine 13.10.97
The TGE is a commercial Windows 95 engine by the Reakktor Media Group. This engine will be used to create the indoor part of the game Typherra which will be released early 1998. The Tekktonic Game Engine will be available for Sublicensing after Typherra has been finished.
More information and screenshots can be found on the Typherra Homepage.

08.09.97 Lost Shadows 21.07.97
LS is a commercial 3D game engine from Lost Boys Interactive done by Jacco Bikker (Jacco@LostCity.nl) and Jurgen Kluft ( Jurgen@LostCity.nl ). More information, screenshots and a interactive demo can be found on the Lost Boys VR-Section.

15.08.97 Enigmatic Experience 30.12.96
The Enigmatic Experience is a polygon renderer for Windows by Dion Picco (dpicco@garfield.cs.mun.ca) and Steven Lilly. Dion Picco just moved his homepage, on the new page there is no information or link to the source of the Enigmatic Experience engine.

08.07.97 Dark Tide 08.07.97
Dark Ride is a 3D game engine by Soren Mou Jakobsen (smj@post6.tele.dk ), David Zeuthen ( dzeuthen@post3.tele.dk ), Joel Ostrowski and Thomas Jorgensen ( tj@kampsax.dtu.dk ). More information and screenshots can be found on the Dark Tide Homepage.

09.06.97 IMAA 09.06.97
The IMAA (Integrated Modeling, Animation & Analysis) toolkits by Hee S. Chung ( Hee@cyberkorea.com ) contain a 3D rendering engine. The IMAA toolkits are available for Windows, DOS and Silicon Graphics IRIX.
IMAGE, IMAA Graphics Environment IMAML, IMAA Modeling Library More information and demos can be found on the IMAA Homepage.

06.06.97 3D Reality Rendering System 06.06.97
3DRS is a 3D rendering library for PCs by TS Group Entertainment. More information and a demo can be found on the TS Group Entertainment Homepage.

05.06.97 SimStudio 05.06.97
SimStudio is a commercial 3D simulation environment by NDimension Simulations Pty Ltd. More information and screenshots can be found on the NDimension Homepage.

06.05.97 World Toolkit 01.01.95
WTK is a commercial, portable, cross-platform software development system for building high-performance, real-time, integrated 3D applications for scientific and commercial use from Sense 8 Corporation. More information on the Sense 8.